![]() I also love the reasoning that Nico gives herself for ransacking Carchon’s place-it’s because his wife, Imelda, had been rude to her earlier! Journalists. How about that hairclip I picked up in the other room? Ah ha! A secret compartment below…with astrange key in it. Also learned that the mime is called The Costume Killer and he’s made people buy the farm a few times before.Ġ9 - Nico leaves Carchon’s office, muttering to herself, “The police could turn up at any minute.”ġ0 - There’s a table with a tiny hole cut into the fabric. This game is evil in that Nico can open and close dead Carchon’s eyes as many times as she wants. I explore Carchon’s office by tapping on stuff and reading Nico’s reaction. That’s the media for ya.Ġ7 - This is a point-and-click game so…actually, it’s more of a point-and-tap since it’s now on the Nintendo DS. ![]() Mostly because she wants to solve this story before police arrive so that she can get all the glory. I actually believe she’s a journalist now. I pause the game and check out her diary, which actually recounts the previous five-minute cutscene, but done rather nicely with a solid voice to it. Mystery…begun!Ġ6 - Now in control of Nico Collard. And then, just after meeting with this man, the same mime kills him and punches her lights out. On her way there, a creepy mime bothers her. Seems like a young journalist by the name of Nico Collard has just gotten an interview with Pierre Carchon, a media tycoon and serial philanderer. The top screen and bottom screen are both full of action the top has close-ups and dialogue while the second is more about setting the scene. I know the locale well after many months of grinding Nazis into obliteration in The Saboteur for the Xbox 360. C’mon, let’s break some swords!Ġ1 -An animated scene begins, with a crow flying over some building tops and towards the Eiffel Tower. Not many options actually, and I leave them all at their default. Let’s see what’s under that last option, just for kicks and giggles. There’s three choices: New Game, Continue, and Preferences. Minute by MinuteĠ0 - After some logos of those involved in this creation flash by, the main menu surfaces. I hope it hits all the points and really clicks! Um, I apologizeįor that…I know it was a stretch. This is the Director’s Cut which, I guess, means something.Īs it’s a story-heavy Nintendo DS game, this is only a half-hour Mother’s DS collection (yes, she plays) a few weeks back and found myĬhance to try it out for the very first time, some 14 years later. Yet never got to try this “classic.” Then I discovered it in my Other point-and-click games like Maniac Mansion: Day of the Tentacle and Escape from Monkey Island Talked about playing, but were never caught playing. Only existed in my mainframe later on as a cult thing, something people ![]() Know I did not experience Broken Sword then or even heard of it I was just a lad with a PlayStation and a little RPG called Suikoden to occupy my time. In 1996, a year so far gone that I barely remember anything about it. ![]()
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