![]() ![]() There is also an online version playable via Tabletop Simulator on Steam. ![]() In particular, interactions between the powers may cause some races to be either wildly overpowered or effectively worthless if mismatched bases/expansions are used (though this is occasionally true of pairings even within a single publisher Zombie's power is all but useless against Void, for example). Most of these are distinct enough that expansions from one publisher are not compatible with the base game from another publisher (without some modifications), though people familiar with any version should be able to play any other after some explanation of the differences (especially in the case of rules which are present in some versions but not others). Many of these publishers also published expansions to and/or variations on the base game. Originally designed by Future Pastimes, Cosmic Encounter has been around for a considerable time and gone through several different publishers: Eon Games in 1977, West End Games (in the US) and Games Workshop (in the UK) in 1986, Mayfair Games in 1991, Avalon Hill in 2000, and Fantasy Flight Games in 2008. This adds an additional strategic layer to the game beyond the part-luck-part-strategy aspect of the battles themselves, as the powers of the different aliens interact in different ways, leading to vastly different games each time. If it is played with the right people, I think it could be enjoyable, but if played with the wrong people it could be miserable.One of the distinctive features of the game is that in addition to the base rules, each alien species has the ability to "break" the rules in some unique way. ![]() I will mark it as a 7.0/10, but I have debated about numbers anywhere from 6 to 8. Overall, I think Cosmic Encounter is very hard for me to give a firm rating on. For example, one of the aliens in the game is able to heal other races' (read " not their own") ships when they are blown up, whereas another race is able to swap cards when an encounter occurs (but at least before they're revealed). Because of this, there just doesn't seem to be that much going on in the game.Īnother problem is that the Alien Race abilities don't seem to be especially balanced. Each turn you make an encounter (you don't even get to pick which galaxy - it is randomized each turn) and if the encounter is successful, then you are able to make another encounter. The biggest problem with Cosmic Encounter is the lack of depth to the game. (Of course if only one person decides to negotiate and the other wants to attack. If both players pick a negotiation card, then they are able to peacefully decide on how to end the encounter and leave the allies out in the cold. Thirdly, encounters are decided by 1) sheer numbers but also 2) which encounter card is picked. In fact, most encounters are heavily swayed by whether allies join you in your attack (or defense), and in what numbers they arrive. Secondly, the negotiation of the game is crucial, and for people that enjoy negotiating games this can be quite fun. Starting with the pros of Cosmic Encounter: for the people that enjoy the game, there will be a decent amount of replayability because there are many more races than player allowed in a given game (it is up to 4 player), each of which has different abilities and so it can be replayed several times with different aliens. This exploration can be either peaceful or violent, and can wind up as intergalactic struggles as each player in the encounter has the option of asking for allies. In Cosmic Encounter, each person takes on an Alien Race from a specific galaxy (color), and the object of the game is to explore the galaxy and wind up with 5 colonies outside of your home galaxy. This game is often considered to be a cult classic as can be witnessed by the fact that it keeps getting re-released (in fact, my copy is this one: Cosmic Encounter ). ![]() Tonight's first review will be Cosmic Encounter. ![]()
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